Create Character
Login   Home
Fear the Boot GameWyrd's Grimoire of Spells
Add your own
GameWyrd's Grimoire of Spells<br>Add your own
Roleplaying Nexus


Explore the Grimoire

Main Page
Spell Search

Spells in alphabetic order
Spells by Class
Spells by School
Spells by Domain
Spells by Rating
Spells by Age

Read a random spell

Feed the Grimoire

Scribe a Spell

Brandish the Grimoire

Mortality
RPG Top 100 Sites
EN World



New Release

Savant and Sorcerer






Open Game License
Excellent. You’re tempted to submit a spell to GameWyrd’s Grimoire. This is a good thing. People like you keep the Grimoire alive.

Wait.

Every attempt has been made to streamline the process of submitting a spell, however, the code takes you through a number of steps to ensure a common layout and universal standard for every spell in the grimoire. In addition, you’ll be asked to confirm that you’ve read and understood the submission terms and conditions before your spell is added to the database. Its strongly recommended that you have your spell’s details written out in advance, perhaps in a word processor so you can cut’n’paste, and that you have a copy of the core rules nearby so you can double check important key words and conventions.

If you intend to create a spell which can be used by a non-standard domain (a cleric domain that appears in someother book than the core rules) then you'll need to add this domain to the Grimoire in an extra step. To add the extra domain you'll need to enter the isbn number (found by the book's barcode) of the book that introduces the new domain. This is so we can tell different domains with similar names apart.
You can check the drop down list below to see those domains the Grimoire already knows.

When you have everything ready you can start the process by naming your spell and assigning it to the right School of Magic.




Join the Exchange| RPG NEWS | ARCHIVE | SHEETS | SHOPPING | E-BOOKS | INDIE