CALL GUNDAM! This amazing Mobile Suit Gundam art print entitled “0080: War in the Pocket” has been created by artist Dakota Randall and it is EVERYTHING. The limited edition print 24x36 print of … [Read More...]
Featured Geek Art
Latest geek & tabletop gaming news
The Laundry Files TTRPG surges through £100,000 on its return
Near silence (so far) from Hasbro as Cynthia Williams, D&D and Magic the Gathering boss, quits
For All Mankind renewed for season 5, and Soviet space spinoff in the works at Apple TV+
Steve Buscemi to play new principal of Nevermore Academy in Wednesday season 2
Discover the 13th Age Megabundle – Your gateway to epic fantasy RPG adventures
Green Ronin announce AGE RPG magazine ENGINE
RPG news and geek discoveries
The Wandering Tavern brings grungy Ghibli vibes to (optionally) D&D
The Wandering Tavern is an adventure setting inspired by Studio Ghibli, either a campaign or a scenario. It comes with 5e stats, but you can use others. The father-and-son team of Homie and the Dude have smashed their Kickstarter target, and you can see progress on the crowdfunding site [Back this Campaign] Homie and the […]
Watch the SNL cast struggle to stay in character with Ryan Gosling & Mikey Day as Beavis & Butthead
We needed a laugh today, and this Saturday Night Live sketch shared by GeekTyrant – featuring Ryan Gosling and Mikey Day as Beavis & Butthead – did the job quite nicely.
Check out the amazing trailer for the original sci-fi anthology series ‘A Thousand Suns’
An incredible new trailer has just been released for an original sci-fi anthology series called A Thousand Suns – due out today!
Genre Police: Rules Of Conduct
While some RPG sessions may thrive on unstructured character interactions, social skill dice help balance the expression of a player’s character, especially when personal attributes differ from those of their in-game persona. Games like D&D simplify this with one roll, while World of Darkness offers a layered approach. However, over-mechanizing social actions can restrict the narrative, calling for periodic evaluation and ensuring that mechanics serve the game’s intended exploration while allowing for character growth and varied interactions.