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Road Warrior
Almost reclining in the seat of his souped-up car, which was covered in a layer of
grease from the grimy oil churning in its engine, the road warrior glared out
through the narrowed slits of his eyes at the roadway ahead. The rough and
ragged cement of the open road was winding and whipping with each curve like a
snake gone berserk, but his practiced hands moved calmly and smoothly over the
wheel despite the erratic maneuvers required just to say on the road.
Behind him, however, the enemy was catching up. Mounted on
cycles and driving stripped-down dune buggies and trucks with beds converted to
mount vehicular crossbows, the raider gang rode in hot pursuit. While it was
true he had slipped unseen into their camp the night before to relieve the
raider scum of their precious gas supply, he consoled himself with the
knowledge that that very same juice had no doubt been ripped from the hands of
murdered innocents by those same pursuing raiders.
One of the buggies on his tail failed to take the turn and
ran straight off the road, plunging clear into a gorge of dizzying depth from
which there was no return. He could hear the occupants screaming as they
plummeted to their deaths a hundred or so feet below.
The road warrior couldn’t help but smile.
The Road
Warrior is a member of a unique breed that roams the vast plains and desert
wastes of the Twisted Earth, obeying no law, serving no community, and
scavenging the things he needs from the abandoned husks of trucks, cars, and
other vehicles along the Ancient American road. The Road Warrior subsists, not
unlike the Scav, on the rare junk he finds, but his primary concern is not food
for his stomach or water to sate his thirst, but fuel to power his “ride.”
The
Road Warrior seeks the solitary life and the freedom of the open road. The
highways of the Twisted Earth are fraught with peril, as roving bands of
raiders seek to dominate territory and raid supply convoys, but the Road
Warrior is prepared to deal with this. He is a man who has become reliant on his
vehicle for survival in the empty, desolate world, and this very reliance has
made him an expert at fighting from the back of his ride as well as defending
himself from the attacks of motorized brigands and warlord armies that
terrorize the roads and deserts of the wastelands.
Requirements
To qualify to become a Road Warrior, a character must
fulfill the following criteria.
Base Attack Bonus: +3.
Skills: Repair 6 ranks,
Drive 6 ranks.
Feat: Vehicle Expert.
Class Information
The following information pertains to the Road Warrior
advanced class.
Hit Die: 1d10.
Action Points: 6 + one-half
of the character’s level, rounded down, every time he or she attains a new
level in this class.
Class Skills: The Road
Warrior’s class skills are: Balance (Dex), Climb (Str), Concentration (Con),
Drive (Dex), Intimidate (Cha), Jump (Str), Knowledge (tactics, technology)
(Int), Pilot (Dex), Repair (Int), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Class Features
The following features pertain to the Road Warrior advanced
class.
Bonus Feats: The Road Warrior gets a bonus
feat at 3rd, 6th, and 9th level. The feat must
be selected from the following list, and the character must meet the
prerequisites to select it: Advanced Firearms Proficiency, Acrobatic, Armor
Proficiency (light), Athletic, Burst Fire, Drive-by Attack, Gearhead, Exotic
Firearm Proficiency, Force Stop, Improved Damage Threshold, Spring Attack,
Strafe, Surface Vehicle Operation, and Vehicle Dodge.
Damage Threshold: The Road
Warrior increases his massive damage threshold by 3 points. This increase
stacks with the increase provided by the Improved Damage Threshold feat.
Boarding Party: A Road
Warrior can leap from one vehicle to another, even at high speeds. The Road Warrior
gains a +4 competence bonus to Balance, Jump, and Climb checks when attempting
acrobatic maneuvers during boarding attempts.
Offensive Driving: Using 1
action point, the Road Warrior can operate a vehicle as a free action. This
allows him to take a full-round action with his free hand, including firing a
one-handed ranged weapon.
Vehicular Evasion: The Road
Warrior can use this ability to make a last-minute veer, literally “dodging” an
attack directed at his vehicle. Sacrificing his Attack action, the Road Warrior
may make a Reflex saving throw (DC of the attack roll) to avoid a hit against
himself or his vehicle. A Road Warrior must be aware of an attack to dodge it.
Master Mechanic: A Road
Warrior gains a +4 competence bonus to Repair skill checks.
Improved Ramming: The Road
Warrior is an expert at ramming other vehicles or objects. When the Road
Warrior uses ramming, the target vehicle or object takes collision damage as if
the Road Warrior’s vehicle was moving at a speed higher. For example, if the
Road Warrior runs into another vehicle at Alley speed the damage die is a d4
(Street speed).
Improved Sideswipe: The
Road warrior is an expert at causing other drivers to lose control of their
vehicles. Upon a successful sideswipe, the target suffers a –4 to their Drive
check (to retain control).
| THE ROAD
WARRIOR
|
| Level
|
Base Attack
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Defense Bonus
|
Reputation Bonus
|
| 1
|
+1
|
+1
|
+1
|
+0
|
Boarding Party
|
+1
|
+1
|
| 2
|
+2
|
+2
|
+2
|
+0
|
Offensive Driving
|
+1
|
+1
|
| 3
|
+3
|
+2
|
+2
|
+1
|
Bonus Feat
|
+2
|
+1
|
| 4
|
+4
|
+2
|
+2
|
+1
|
Vehicular Evasion
|
+2
|
+2
|
| 5
|
+5
|
+3
|
+3
|
+1
|
Master Mechanic
|
+3
|
+2
|
| 6
|
+6
|
+3
|
+3
|
+2
|
Bonus Feat
|
+3
|
+2
|
| 7
|
+7
|
+4
|
+4
|
+2
|
Improved Sideswipe
|
+4
|
+3
|
| 8
|
+8
|
+4
|
+4
|
+2
|
Damage Threshold
|
+4
|
+3
|
| 9
|
+9
|
+4
|
+4
|
+3
|
Bonus Feat
|
+5
|
+3
|
| 10
|
+10
|
+5
|
+5
|
+3
|
Improved Ramming
|
+5
|
+4
|
Scav
A figure slips quietly through a field of junked
automobiles and heaps of rancid garbage, the scene picked clean by vibrant
purple vultures and buzzing insects. She moves almost soundlessly, the only
noise coming from the rattling oilcans and greasy trinkets dangling from her
belt and overstuffed pack. She keeps a weird gun slung over one shoulder, her
hands free to snap out and grab something—anything—from the piles of trash. She
paints her face like a skull, so that those who first see her feel fear rather
than pity.
“Scav” is a derogatory term
used widely throughout the wastelands to refer to the misfits, outcasts, and
mongrel wanderers of the deserts and ruins. Scavs are “scavengers” in the
truest sense, making do with the smallest amount of supplies for long periods
of time. She moves alone, exploring the ruins, deserts, and wilderness in
search of the next “mother-lode” of lost goods or discarded junk. Many Scavs
are like old-time prospectors, following fantastic tales of Ancient storehouses
lost in the sands or forgotten cities untouched by the hand of time. More often
than not, she is just a wormy little creature picking over the refuse of other
communities or the dead bodies of raider prey strewn across the sand.
The Scav is a shrewd opportunist,
always picking her fights, watching her opponents from afar before ever getting
herself involved. Life as a loner is not an easy one, but no one survives by
being a fool. Trust is a luxury, and the Scav knows nothing of luxuries. While she
often describes herself as an adventurer and pioneer, a Scav is also like a
vulture, waiting and watching for the right opportunity to strike. Scavs are
notorious for shadowing caravans or other groups moving through the deserts or
ruins, knowing full well the dangers the caravan faces. Once the bandits or
mutants have attacked, the Scav moves in to take what she can before scampering
off into the darkness.
Scavs are those who have survived
all their lives on their own, scrounging and scavenging in the wastes, walking
and sleeping among the ruins of mankind’s past. Such characters usually never
knew their parents, and though they may have had contact with other people in
the past, they never stayed very long; in most cases, the men or women who gave
them shelter were killed by desert raiders or mutant scum. The Scav is tough,
having relied on her own wits and willpower to endure the heat, radiation, and
creatures of post-apocalyptic Earth. Although she is equipped with only the
junk and refuse of civilizations past (she cannot usually benefit from the
makeshift inventions of the various communities, for she is perpetually viewed
as an outsider), she knows well the value of every little item, where it will
be a valuable commodity, and what price she can fetch. She utilizes even the
most mundane items, for she can find a use for anything—she has to survive.
Requirements
To qualify to become a Scav, a character must fulfill the
following criteria.
Base Attack Bonus: +2.
Skills: Survival 6 ranks, Search 6 ranks.
Feats: Radiation Sense.
Class Information
The following information pertains to the Scav advanced
class.
Hit Dice: 1d8.
Action Points: 6 + one-half
of the character’s level, rounded down.
Class Skills: The Scav
class skills are: Bluff (Cha), Decipher Script (Int), Disable Device (Int),
Drive (Dex), Escape Artist (Dex), Gather Information (Cha), Hide (Dex),
Knowledge (technology, current events, mutant lore) (Int), Move Silently (Dex),
Navigate (Int), Repair (Int), Search (Int), Spot (Wis), and Survival (Wis).
Skill Points at Each Level:
5 + Int modifier.
Class Features
The following features pertain to the Scav advanced class.
Bonus Feats: A Scav
receives a bonus feat at 3rd, 6th, and 9th
level. The feat must be selected from the following list, and the character
must meet the prerequisites to select it: Acrobatic, Alertness, Armor
Proficiency (light), Athletic, Attentive, Cautious, Defensive Martial Arts,
Dodge, Elusive Target, Meticulous, Mobility, Nimble, Run, and Stealthy.
Scav Scan: This ability represents
the Scav’s skill at searching or scanning an area for valuable artifacts or
concealed passages leading to treasures troves of the Ancients. This ability
can be used in one of two ways, either as a quick scan to find the most
valuable Artifact, or as a sweeping detailed search, making sure nothing is
missed.
Quick Scan: When performing
a quick scan for concealed doors or passages, hidden items, or other valuable
Artifacts, the Scav gets a +2 circumstance bonus to Search checks. The scan
covers an area out to 30 feet away from the Scav (but not behind her). This
ability uncovers everything that is detectable with the Scav’s skill check
roll, all within a single round! Also, with a successful Knowledge (technology)
check (DC 15), the Scav can quickly identify the most valuable items. Useful
when a Scav has to flee!
Detailed Scan: When
performing a detailed scan, the Scav is effectively taking 20 on a Search
check, gaining a +4 circumstance bonus to the Search check and the ability to
search a 30-foot by 30-foot area instead of the standard 5-foot by 5-foot area.
Scav Survival: The Scav has
a knack for avoiding massive damage. A Scav can spend 1 action point to reduce
the damage dealt by a single attack or effect by half her Survival skill
(minimum 5 points).
Sneak Attack: The Scav is a
stealthy, sneaky predator, often ambushing lone wanderers and straggling
merchants. As such, she receives a damage bonus when her target is denied his
Dexterity bonus or flanked. A Scav may sneak attack with a melee weapon or
ranged weapon, as long as the enemy is within 30 feet.
Feign Death: A Scav is able
to pass for just another dead body, a talent that is particularly useful in
avoiding dangerous combats or encounters while out in the wild. A Scav using
this ability is indistinguishable from a dead body. The effect lasts 10 rounds
per level of the Scav.
This ability is often used in
conjunction with Scav Survival, making it seem as if the Scav has been killed
by a deadly attack.
Shadow In The Open: A Scav
has the ability to literally blend in with her surroundings, enabling her to
hide even in plain sight (provided she does not move). In addition, a Scav
gains a +2 bonus to Hide and Move Silently checks when moving through desert,
trash, or ruined terrain.
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THE SCAV
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| Level
|
Base Attack
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Defense Bonus
|
Reputation Bonus
|
| 1
|
+0
|
+1
|
+2
|
+0
|
Scav Scan
|
+1
|
+0
|
| 2
|
+1
|
+2
|
+3
|
+0
|
Sneak Attack +1d6
|
+2
|
+0
|
| 3
|
+2
|
+2
|
+3
|
+1
|
Bonus Feat
|
+2
|
+0
|
| 4
|
+3
|
+2
|
+4
|
+1
|
Scav Survival
|
+3
|
+0
|
| 5
|
+3
|
+3
|
+4
|
+1
|
Sneak Attack +2d6
|
+4
|
+1
|
| 6
|
+4
|
+3
|
+5
|
+2
|
Bonus Feat
|
+4
|
+1
|
| 7
|
+5
|
+4
|
+5
|
+2
|
Feign Death
|
+5
|
+1
|
| 8
|
+6
|
+4
|
+6
|
+2
|
Sneak Attack +3d6
|
+6
|
+1
|
| 9
|
+6
|
+4
|
+6
|
+3
|
Bonus Feat
|
+6
|
+2
|
| 10
|
+7
|
+5
|
+7
|
+3
|
Shadow In The Open
|
+7
|
+2
|
|
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