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The Dark Eye RPG

The most consistent universe ever created for a fantasy roleplaying game, the top-selling German RPG The Dark Eye (Das Schwarze Auge) will finally be available in English in summer 2003. Created in 1984 and recently released in a brand-new fourth edition in October in Germany, more than 150 adventure modules and sourcebooks, more than 20 boxed sets, more than 50 novels, an accompanying tabletop board game and over 200 miniatures, a CCG series and three computer games (in the US: Realms of Arkania-Trilogy) have been published, making The Dark Eye an outstanding success in the gaming market.

The Dark Eye is a 'European style' fantasy universe set in a late medieval/early renaissance world, both realistic and fantastic, with a matching game system, which, being modular, facilitates quick play or detailed simulation alike.

All following titles are working titles, prices and release dates subject to change.

The Dark Eye

Available Aug. 11, 2003
The world of Aventuria awaits you! Core rulebook for the CoA-System allowing you to play a character chosen from a background of 8 cultures (human, elven and dwarven) and 12 professions (from rogue to warrior to magician). Detailed yet easy attribute and skill system, a quick combat system and the basic rules for sorcery.

Contains short primer on Aventurian geography and politics, history and religion. Eight archetypal characters for easy access to an endless world where fantasy and reality meet.

Based on the brand-new fourth edition of DAS SCHWARZE AUGE.
Hardcover, 184 pages, $29.99

The Witching Hour and Secrets of the Blue Tower

Available October 2003
Witching Hour and Secrets of the Blue Tower are two brilliant introductory adventures for players new to The Dark Eye and its world, Aventuria. Both adventures have been playtested at conventions for years in the original German, and now they bring The Dark Eye to the American gaming table.

Softcover, 48 pages with color maps; $9.99

The World of Aventuria

Available January 2004
All the realms and provinces of Aventuria, its cities and rulers. Articles dealing with sports and cuisine, astrology and education, armies and navies, heraldry and printing presses. Rules for travel, transport and trade. Chapters on poisons, illnesses and healing herbs. A detailed description of more than 100 NPCs. A living world!

Softcover, approx. 256p. b/w plus color maps; $24.99

Emperor Reto's Armory

TBA
The ultimate handbook on Aventurian weapons and armor: lavishly illustrated descriptions and statistics for more than 100 melee and ranged weapons, from simple daggers and clubs to repeating crossbows, from wooden shields to complete suits of jousting armor.

Softcover, approx. 112 pages b/w; $19.99

Over Griffin Pass

Available mid-2004
This adventure leads novice players and game masters into the mountainous Kosh province, where an old mage has been kidnapped and a legendary crystal ball has been stolen.

Softcover, approx. 72 pages. b/w incl. handouts; $12.99

Caves of the Sea Ogre

TBA
The characters guard a ransom caravan down the western coast to the Cyclops Islands where the dreaded Sea Ogre, a notorious pirate, has made his haven.

Softcover, approx. 64 pages. b/w incl. handouts; $12.99
Gaming Report
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